2025年4月14日月曜日

RULES FOR PLAYING




RULES FOR PLAYING
THE LANDLORD'S GAME
by
Elizabeth magie Phillips

https://www.hasbro.com/common/instruct/Landlord'sGame.PDF

A Game For From Three to Five Players
THE OBJECT
The object of each player is to buy, sell, build, trade, work, or by any other means
within the rules of the game to so increase his properties, money, and advantages that
he has the most money at the end of the game time limit.
EQUIPMENT
The game consists of a board, five tokens, 40 Houses, 40 Wage Checks, 16 Idle
Land cards, 18 Share cards, 21 Deed cards, 18 SO WHAT cards, a pair of dice, and
a package of paper money.
BANKER AND GOVERNMENT OFFICIAL
A Banker and a Government Official should be appointed from among the players.
The Banker can read the rules aloud; the Government Official can distribute the cards,
Houses, money, and other equipment. The Banker-as Banker-handles all banking
and cashes the Wage Checks for all plays
when due.
For four players shuffle all 18 Share cards and all 21 Deed cards together with 9
Idle Land cards. Distribute the entire 48 cards among the players. (Note: For three
or five players take only six Idle Land cards.) Place the remaining Idle Land cards face
down in the center of the board.
Give each player one House and $2,500 in paper money. Shuffle the 18 SO WHAT
cards, and place them face down in a pile by themselves in the center of the board
near the Idle Land cards. Then place the four kinds of Wage Checks on the outer edge
of their proper side of the board.
TO PLAY
Place your token on the spot marked "GO," throw the dice and move
forward to the left, following the red dotted line. Consult the rule applying
to the space to which you move, and act accordingly.
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RULES RELATING TO ALL GREEN SPACES (LOTS) AND HOUSES
1. WAGES AND RENT: If you own the lot on which you stop, take an
appropriate Wage Check. If you do not own the lot, pay the required rent
to the Landlord (holder of the Title Deed) before taking your Wage Check.
Keep your Wage Check and get it cashed at the end of the round. No Wages
are collected on any but green spaces.
You may buy from the Banker and put up as many Houses as you wish
on a lot if you own the lot. Houses cost $200 each and rent for $100 each
(interest on the investment).
With four or more Houses on any one section of the board the rent of
every lot in that whole section is doubled, regardless of who owns the lots.
2. ENGLISH VILLAGE (Section C): This is a foreign-owned lot and
there is no corresponding Title Deed for it in the game. Pay the required
Rent to the Banker, who lays it aside for "Lord Blueblood," the imaginary
foreign landlord.
3. LORD BLUEBLOOD'S ESTATE (Section D): If you stop here you are
trespassing and must go to Jail (section B). Before moving out of Jail on
your next turn you must pay a bail of $500 to the Banker, throw the dice
again and proceed in the usual way along the track, starting your count on
the SO WHAT space to the left of the Jail.
4. THE FRONTIER: The two Frontier spaces (WAYBACK and BACK-
WOODS) are Rent Free and Tax Free, have no Deed cards and are en-
tirely apart from the rest of Section A. You may move back to one of these
Frontier lots whenever you choose (in your turn) unless or until the Fron-
tier is closed. For instance: If at any time or place during the game you do
not have sufficient cash to meet a payment due and cannot make a satis-
factory deal with your opponent, you may move your token to either one of
the Frontier spaces (unless closed) and receive directly from the Banker
$300, the specified Wages earned on such location. On your next turn move
forward to the left as usual.
5. CLOSING THE FRONTIER: When there are four or more Houses
anywhere in Section A, the Frontier is no longer Free Land and each
Frontier lot then rents for $100, although the Wages remain the same as
before, $300.
The player who puts the fourth House anywhere in Section A, thus
doubling the rent of the entire section, takes over as owner the two Frontier
lots. (There are no cards for these lots. They represent the margin of
cultivation.)
RULES RELATING TO ALL YELLOW SPACES
6. SPECULATION: When you are in a Real Estate Office you are there
for the purpose of speculating in Idle Land and may either buy from or
sell to the board as many Idle Land cards as you choose to the number of
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five; but you cannot both buy and sell in the same turn. Idle Land cards
may be bought from the Banker for $200 each and sold back to the board,
in your next turn in the Real Estate Office, for the amount indicated on the
card. The selling prices vary from $400 to $3,000.
RULES RELATING TO ALL RED SPACES
7. RAILROADS: There are three Railroad Lines: The Lickety-Cut,
the Gee Whiz, and the P. D. Q., the main depots of each being in one or
another of the corners of the board. Each Railroad has two terminals which
mark the limits within which you may move, in either direction, after pay-
ing your Railroad Fare to each Shareholder of the Railroad on which you
are riding. If you yourself own all the Shares of that Railroad you would,
of course, have nothing to pay; but be sure to collect the proper Railroad
Fare from every other player using one of your Railroads.
RULES RELATING TO ALL BROWN SPACES
8. LOCAL PUBLIC UTILITIES: There are three Local Public Utilities:
The Slambang Trolley in Section B, the Soakum Lighting System in Section
C, and the Ting-a-ling Telephone Co., in Section D. There are three Share
cards for each Utility. For every such Share card that you hold you are en-
titled to collect payment for the use of such Utility by any other player.
The Slambang Trolley in Section B is the only Utility in this group
which permits a second move in one turn. After the required fare has been
paid you may move to any other space within Section B, not counting the
corner Railroads.
RULES RELATING TO ALL BLUE SPACES
9. SO WHAT SPACES: About the center of each Section is a large
blue circle entitled "SO WHAT?" These blue circles, together with the
various little blue numbered dots scattered about the board, represent both
Public and Private Improvements, the Public ones bearing the symbol of the
Flag. When your token stops on one of these large SO WHAT circles, draw
a card from the SO WHAT pile on the board and follow the directions as
far as it is possible to do so within the section where you are. Return the
drawn card to the pack.
During the course of the game, players drawing SO WHAT cards hav-
ing small "purchase-and-tax" combinations should make total payments to
the Banker, rather than trouble to separate purchase cost and taxes.
9-a. ATTENTION, Dealer! If "So What" cards 17 and 18 are drawn
early in the game, fascinating sidelights of economic law will be revealed
to the players.
If you draw a SO WHAT card marked "Island is Free," throw the
dice again, and whatever number you get indicates the Wages you can make
on the Island if you choose to go there. For instance: if the dice show 9
3

spots up, you would receive $900 from the Banker, but to get to the Island
you must first pay to the Banker whatever boat fare is marked on the
No. 17 SO WHAT card. See Note X below.
If you draw a SO WHAT card marked "100% Site Value Tax Law,"
every player, in his turn, must now pay all the rent, as due, to the Govern-
ment and no taxes are collected at the end of each round on any property
whatsoever, except on Railroads and Local Public Utilities. As most of
these properties represent land value, you must now pay to the Government
$60 on each Utility card you hold. See Note X below.
NOTE X. Place this SO WHAT card face up on the board where it remains in
force until some other player lands on a SO WHAT space; then return it to the pack,
and reshuffle before the next player draws.
In your next turn begin to count from the "So What" space which you left when
you jumped to the Island.
RULES RELATING TO THE ONE PINK SPACE
LA SWELLE HOTEL: In Section D you will find La SWELLE HOTEL.
When your token stops here you must pay your Hotel Bill of $200 to the
Banker, providing it will leave you with a total of at least $2,000 after such
payment. If you do not have at least $2,200 in cash, you pay nothing, but
throw the dice again and move backward for that one turn and follow the
rule or obligation pertaining to the space upon which you land.
END OF A ROUND: At the end of each round, STOP, regardless of what
your dice registers beyond the corner point, get your Wage Checks cashed
by the Banker, and pay your taxes to the Government Official. To avoid the
time and trouble of making an exact accounting of taxes, pay a lump sum
of $300 at the end of first round, and $500 at the end of the second (or
more) rounds IF THE LAND RENT ON EVERY SIDE OF THE
BOARD HAS BEEN DOUBLED. In case of a very closely contested game,
consult your cards.
If the SO WHAT 100% site value tax is in force at the time, taxes
(Ground Rent) will be collected on Lots during play, and not at end of
round. No tax whatsoever on Houses.
THE WINNER OF THE GAME IS
the player who has the most money when the last player to begin has com-
pleted his second round and paid his Taxes, or when some player breaks
the Bank. Players who have completed their second round keep on playing
until the last player to begin the game has completed his second round.
All inquiries regarding this game will be answered by the originator
of the game, Mrs. Elizabeth Magie Phillips, 2309 North Custis Road, Ar-
lington, Va., if a 3-cent stamped envelope is enclosed.
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